by Fabiano Dalpiaz, Remco Snijders, Sjaak Brinkkemper, Mahmood Hosseini, Alimohammad Shahri and Raian Ali
Reference:
Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification (Fabiano Dalpiaz, Remco Snijders, Sjaak Brinkkemper, Mahmood Hosseini, Alimohammad Shahri and Raian Ali), Chapter in Gamification: Using Game Elements in Serious Contexts (Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, RĂ¼diger Zarnekow, Tobias Brockmann, eds.), Springer, volume 8431, 2017.
Bibtex Entry:
@incollection{DalpSnijBrinHoss2017,
year={2017},
booktitle={Gamification: Using Game Elements in Serious Contexts},
volume={8431},
series={Progress in IS},
editor={Stefan Stieglitz and Christoph Lattemann and Susanne Robra-Bissantz and RĂ¼diger Zarnekow and Tobias Brockmann},
title={Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification},
publisher={Springer},
author={Fabiano Dalpiaz and Remco Snijders and Sjaak Brinkkemper and Mahmood Hosseini and Alimohammad Shahri and Raian Ali},
pages={123--135},
pdf = {dalp-snij-brin-hoss-2017-gamif.pdf}
}