Projects
In the course on Technologies for learning you have to work on a project. This page documents some practical matters surrounding these projects.
Procedure
- Choose a team. Teams may consist of 2 to 4 people
- Choose a problem to work on. Suggestions can be found below. Deadline: 18/9.
- Present your research statement to the teacher. Deadline: 3/10.
- Meet weekly with the teacher.
- Discuss & research this topic.
- Present your results. We will hold a workshop in the last lecture slot of the course.
- Submit a report. Submit a link to a repo with the code. Submit your final presentation. See below.
Criteria
The main focus of the project report and presentation should be the following:
- Research question. Identify a clear and motivated question to answer.
- Study the research literature to find out what has been done on your topic. Starting points: Google Scholar, library, Scopus, etc.
- Research method. Discuss how you arrived at your answer. Why does the way you
attack your problem give a valid answer to the problem?
- Research contribution. Develop an implementation to answer the research question.
- Related work. Compare your answer with other contributions.
A brief report is expected at the end of the course (around 5-6 pages, but no more than 10), as well as the software (in a repo), and a short presentation (around 15 minutes).
Research Projects
The projects taken in the course need to have a close relationship with the contents of the lectures. Here are a number of possibilities. Feel free to get in touch with the teachers for more information.
Project Groups
# |
Group Members |
Project Topic |
Teacher |
1 |
Merle Delen, Bertine van Deyzen |
Design Bayesian Network (BN) models of several math tasks that would help diagnose skills responsible for incorrect solution |
SS |
2 |
Andrey Krupskiy, Abdel Aberkane, Xiuyu Qiao |
Use domain reasoners to analyse step-wise solutions of math exercises |
JJ |
3 |
Irena Cirkovic, Ward Bannink, Kelly Griffioen, Ivar Troost |
Implement an interactive service that will test how well students understand JavaScript programs |
SS |
4 |
Marc Valkenier, Laurens Müter |
Implement an Elo ratings system on math practice data to track student and test item development |
SS |
5 |
Jeroen Pol, Jasper van Noordenburg, Teun Kooijman |
Implement an Elo ratings system on math practice data to track student and test item development |
SS |
6 |
Reinier Maas, Arian van Putten |
Construct a strategy for constructing Haskell programs in Ask-Elle that also uses the property a program should satisfy to give hints |
JJ |