Main window

click to enlarge
UI Elements
The left larger pane describes the code, the middle one the stack, the right one the heap. Below
the contents of the registers and an output window are shown. The toolbar
(below the menu) allows loading of code and stepping forward and backward
through the code. Stepping backward is accomplished by undoing the changes
made to memory. Tooltip text appears automatically when hovering above
the buttons with the mouse.
Code pane
The code pane respectively has columns for the Label (as retrieved
whilst loading), the Address of an instructions, if the PC
points to the address and a BreakPoint (BP) is set. The rest of
the table contains the integer Value of the instruction, its mnemonic
combined with arguments (Instr) and finally its arguments in hexadecimal
form (Arg).
Stack pane
The stack pane has columns for the Address, the Value at
the Address, which registers point to the location (RegPtrs) and
an annotation (Annote) (see annote
instruction).
Heap pane
The stack pane has columns for the Address, the Value at
the Address, and info about the structure it holds.
Register pane
Inline editing
Values in the code, stack and registers can be edited. Be careful however,
integrity of the label values is not maintained. Therefore this mode of
working is not advised.
Help
Can be found under the menu Help and hopefully is self-explanatory. The
content of the help is also available as a html
file.
|