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We study how we can automatically create a data structure that represents the walkable surfaces in virtual environments, and how it can be updated dynamically and efficiently when it changes. We refer to this structure as a navigation mesh. This mesh enables efficient crowd simulation, which is our next topic of research. We study and develop a crowd simulation framework and its components, which ranges from global (AI) planning to local animation. We create models for realistic crowd behaviors, which includes studying how (groups of) people move and avoid collisions in such environments, based on agent profiles and semantics (such as terrain annotations).

Team

Monthly crowd simulation research meeting crowdsimulatie meeting (6 juli 2015).

Monthly crowd simulation research meeting

More than 50 MSc students have succesfully finished their theses.

PhD students

I have supervised the following PhD students:

PhD Thesis cover Norman Jaklin.

PhD Thesis Norman Jaklin

PhD Thesis cover Wouter van Toll.

PhD Thesis Wouter van Toll

I've supervised the following PhD student:

Many pictures and movies on this website are made by them!

Scientific programmers

I have supervised the following scientific programmers:

Presentation of our augmented-reality crowd simulation table at the Betweterfestival in TivoliVredenburg by Angelos Kremyzas. (c) Roswitha de Boer.

Presentation of our augmented-reality crowd simulation table at the Betweterfestival in TivoliVredenburg by Angelos Kremyzas. (c) Roswitha de Boer.